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UV Mapping with RIZOM Lab

RizomUV is the fastest UV Mapper on the market in terms of speed and workflow for Indies to games to CAD. RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimize in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes.

BRIEF OVERVIEW ON

  • TopoCopy – Real UV copying
  • New Display Engine
  • PolyLoop Selection
  • Magnet Weld
  • ColourID Map
  • Island and Tile Naming
  • Orthographic View
  • MAIN IMPROVEMENTS
  • AutoSeam algorithm improvements
  • Simplified Packing
  • UV Template Export
  • Improved Locking Logic
  • Improved Edges and Margins
  • Preference Improvements
  • Improved Flipped Normal display
  • CHANGELOGS
  • New and Fixed
  • Raw
  • DEMOS (NEED TO LOG IN)
  • RizomUV Windows
  • RizomUV Mac
  • RizomUV Linux
  • THE BEST SETTINGS FOR A RIZOMUV IMPORT
    RizomUV RS, RizomUV SDK, RizomUV VS, Thursday Tip, Tips and tricks, UV Mapping, Written, FBX, Import, Ngons, Obj, Tris. How to set up your model for import into RizomUV.
  • SCRIPTING IN RIZOMUV
    You will be understand how Scripting in RizomUV VS and RS is a great way to automate or enhance a lot of tasks
  • USING THE RIZOMUV RESET SCRIPTS
    You will be learn how to Loading a script in Rizom UV, How many ways to load a script into RizomUV Open the Script Log window via pressing L or going to Tools
  • HOW TO USE TEXEL DENSITY IN RIZOMUV
    Even though many applications apply their own Texel Density (TD) on mesh and UV import, doing the groundwork when you are unwrapping your model can save you a lot of time down the line, which is why RizomUV also offers this feature, and …
  • CREATING A UV GRID
    We will walk you through pattern and action creation in Photoshop. Questions about other UV grids.
  • WHAT IS UDIMS
    How to create UDIMs for i.e. Substance Painter? Use the UDIM button and the MultiTiles menu. How to Pack for RizomUV UV channel menu?
  • LARGE SETS
    How RizomUV can handle scenes for UE Enggine and how RizomUV has stacked and grouped your shells.
  • SYMMETRY
    How to solve issues with picking Symmetry and lines on your mesh.
  • CLIPPY VIEWPORT
    Understanding Picking Island and hit (industry standard) . Zoom / selection and how to get rid of the clipping.
  • LOCK
    How to bake lightmaps and need your UV shells locked to gridpoints? How RizomUV Uncheck AutoFit Voilá! Gridpoint locked shells etc.
COMPLETE PROGRAMME FEE

80,000

The seats are very limited you must be register for Shortlisting by Filling this form, We will always Prioritize your earliest submission. Good Luck!