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Mastering In Sculpting

Pixologic ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary “pixol” technology which stores lighting, color, material, orientation, and depth information for the points making up all objects on the screen.

Base Mesh Creation

If you’ve ever added clay to a wire armature then you know exactly how ZSpheres work. Draw a simple skeleton/stick figure and ZBrush will then flesh it out with actual topology.

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.

DynaMesh

DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. DynaMesh redistributes the model’s polygons to be equally sized for a consistent brush stroke on command.

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Enhance your sculpting with a Dynamics system that allows any surface to be contracted, expanded, inflated or draped with gravity. Use masking to pin a portion of the mesh to create a point of interest or use a mask to create a unique interaction that can allow the surface to be rolled on itself. Create realistic cloth folds – even on a low resolution plane. Place your mesh, turn on the collision volume and any desired controls, then watch as ZBrush drapes the cloth mesh over any other visible meshes.

Special brushes have been introduced which use the Dynamics engine to give unique capabilities for interacting with the cloth surface. As examples, you can choose where folds will lay or simply grab the geometry to move it freely in the work space and create folds in real-time. The ClothTwister brush simulates twisted cloth. ClothWind allows directional movement. ClothPinchTrails will create a seam with pinched cloth wherever your brush stroke takes place on the surface.

Insert Mesh brushes allow you to use or create small, repeatable mesh objects that can then be inserted, applied along a curve, or used as boolean geometry. Imagine screws on a robot, buttons on a shirt, or segments of pipe. Rather than sculpt each of these items individually, you can create or use an Insert Mesh brush to place them on your model. Because of the DynaMesh process, Insert Mesh brush can become a major player in your ZBrush arsenal of features.

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Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model? Now you can! This brush uses your model’s Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences.

These three brushes convert detail from your model into a new alpha or texture for future reuse. Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future.

Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a model’s surface. As an example, you can draw a nose complete with nostrils in a single brush stroke. Or an ear with complete front and back sides. Or a bent finger, scales with a raised angle or even an open mouth. All of this without lost depth or detail.

Vector Displacement Mesh creates real overhangs as you sculpt. Push the details of your model with precise placement on sculpts with millions of polygons.

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An evolution to ZSpheres is the Mannequin system. With a wide variety of both humanoid and animal figures in the library, Mannequins are an easy starting point as you explore the scene that you wish to create, before even beginning modeling.

With Spotlight, you have the capability to project any texture’s color information onto a sculpted surface as PolyPaint. It also allows the very same textures to be applied to the surface of any model as sculptural details.

The addition of Snapshot3D makes it possible to convert any greyscale image (alpha) into a 3D model.

The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes. Models generated through this process can serve as a base for sculpting, or used with our Live Boolean system to create intricate works of art.

Shadowbox allows you to create with masking brush strokes that will project shadows toward the center to create a volume. Use masks to paint the front, side and bottom shadows of a model onto the dedicated cubic ShadowBox and your model will be dynamically generated inside it!

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Mesh From Mask is an amazingly fast and simple set of brushes (MeshExtrude, MeshBalloon, MeshSplat, and MeshExtrudePropDepth) for creating base meshes that you will then sculpt using the rest of the ZBrush feature set.

Sculptris Pro

Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.

ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity. ZBrush comes with a set of brushes designed specifically for Sculptris Pro.

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While ZBrush is best known for organic sculpting, it’s hard surface capabilities should not be underestimated. The ZModeler system is designed specifically for low poly modeling with easily accessed and highly intuitive controls for creating holes, adding edge loops, extruding polygons and much more.

Gizmo 3D gives you easy controls for the 27 deformers in ZBrush. It’s functions allow you to interactively bend, stretch, flatten, twist, slice, taper and much more. The Gizmo 3D Deformers give you a sleek workflow that allows for easy switching from one deformer to another.

Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes. One unique deformer, Project Primitive, gives the capability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and so much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust and much more.

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Brushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke. Create striking blends of color and detail with this versatile new feature!

Morph UV is a feature that morphs a 3D mesh into its flattened (2D) UV shell. While morphed you have the option to sculpt and paint with ZAdd, ZSub, and MRGB information. Once finished, turning Morph UV off will morph the model back into its 3D state with all details applied.

Morphing a 3D mesh into a 2D object offers many benefits in situations that are difficult or impossible in the 3D state. For example, you have the ability to apply longer brush strokes across tight corners or overlapping geometry.

ZColor is your color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish to create and allowing for consistent results. ZColor files can also be shared with others, helping teams to create a cohesive look across projects.

The plugin is located in the Zplugin palette. Open the ZColor sub-palette and click the ZColor button to launch the interface. The ZColor interface is a floating window and can be kept open and moved about while you work.

LEARN KEYSHOT

KeyShot is designed to make 3D rendering and animation easy. It allows you to apply materials and lighting fast and provides the most accurate materials appearances and real-world lighting, all in a powerful interface that provides advanced capabilities and the ability to see all your changes in real-time. So, what is KeyShot? And what does it help you do?

 

KeyShot is extremely easy to learn and use to achieve photographic results in minutes through a simple, workflow-based interface with all the advanced capabilities for the most experienced 3D render professional.
KeyShot materials go beyond physical appearance providing scientifically accurate properties for the highest quality visuals. Use a preset, an exclusive partner material or create your own.
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