START HOUDINI FX AND TURN YOUR CREATIVE PASSION INTO A CAREER!
Explore procedural modeling and create a believable destruction shot using Rigid Body Dynamics (RBD). You’ll play with geometry fracturing and a range of FX solvers and constraints (Pin, String, and Glue Constraints) to dictate your simulation’s physical behavior. No FX artist’s skill set is complete without knowing how to blow stuff up! During this semester you’ll also discover how to create feature film quality smoke, fire, and explosions using the Pyro Solver and create impressive destruction shots.
- CHANNEL NODES
Channel nodes create, filter, and manipulate channel data. - COMPOSITING NODES
Composite nodes create, filter, and manipulate image data. - DYNAMICS NODES
Dynamics nodes set up the conditions and rules for dynamics simulations. - LOP NODES
LOP nodes generate USD describing characters, props, lighting, and rendering. - OBJECT NODES
Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on. - RENDER NODES
Render nodes either render the scene or set up render dependency networks. - GEOMETRY NODES
Geometry nodes live inside Geo objects and generate geometry. - VEX NETWORKS
Containers for VOP networks. - VOP NODES
VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. - TOP NODES
TOP nodes define a workflow where data is fed into the network, turned into work items and manipulated by different nodes. Many nodes represent external processes that can be run on the local machine or a server farm.
RIGID BODY DYNAMICS AND PYRO
Explore procedural modeling and create a believable destruction shot using Rigid Body Dynamics (RBD). You’ll play with geometry fracturing and a range of FX solvers and constraints (Pin, String, and Glue Constraints) to dictate your simulation’s physical behavior. No FX artist’s skill set is complete without knowing how to blow stuff up! During this semester you’ll also discover how to create feature film quality smoke, fire, and explosions using the Pyro Solver and create impressive destruction shots.
- How to use Rigid Body Dynamics & constraints
- Add complexity with data driven particles
- Create realistic smoke, dust, fire, liquid
- Produce complex explosion simulations
- Working with Production Assets
- Visual Operators and Noise
- Practical Vex
- Advanced Copying
- Geometry Fracturing Techniques
- Constraint Techniques
- Production Shot Part 01
- Production Shot Part 02
- Volume Simulations Expanded
- Pyro Fire FX
- Pyro – Production Shot 01
- Pyro – Production Shot 02
LIQUID, VELLUM FX AND PORTFOLIO
In this term of Houdini training, you’ll get your feet wet with liquid simulations. Practice creating everything from a splash in a pond to a raging ocean, and efficient ways to speed up your render times. You’ll learn how to create simulations for cloth, hair, and grains using the new Vellum solver. By the end of this term, you will have a deep understanding and hands-on experience creating realistic simulations for feature film and TV, along with impressive VFX shots for your portfolio.
- How to create advanced liquid simulations
- Generate realistic ocean scenes
- Use the Vellum solver for cloth & hair
- Render production shots for your portfolio
- Introduction: Liquid Simulations
- Intermediate Liquid Effects
- Advanced Liquid Effects
- Introduction: Houdini Ocean Tools
- Flip Solver: Ocean Simulation Part 01
- Flip Solver: Ocean Simulation Part 02
- Introduction to Vellum
- Velum Shelf Tools
- Vellum Hair
- Vellum Grains
- Final FX Project demonstration
YOUR HOUDINI PORTFOLIO AND CAREER DEVELOPMENT
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best work for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers. You’ll also receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum’s Career Development Manager.
- How to polish your portfolio to impress employers
- Interview and negotiation strategies
- Effective networking and self-promotion
- Accessing the hidden job market
- Career Pathways
- Industry Overview
- Portfolio Upgrade
- Networking and Online Presence
- Resume and Cover Letter
- Job Hunting
- Freelance Work
- Interviews and Pitching
- Personal Projects and Challenges
- Working in a Studio
- Contracts and Negotiations
- Personal Roadblocks
TERM ONE
80,000
TERM TWO
1,20,000
TERM THREE
1,80,000
TERM FOUR
2,00,000
REFUND POLICIES. We are facilitating our Members to Join the programme and able to get back the fees at the end, commited after 3 months Polished Internship! The Qualified Members can back refunds. As we are employment compnay we can adjust the candidates in Different Projects to related their experties and Hire them as Both Contract and Job terms.