DESIGNING AND IMPLEMENTING GAME SYSTEMS
It’s very easy for game designers to get wrapped up in design theories and ideas. But most game ideas need to be touched, felt, played and tested sooner rather than later. In this term, you’ll learn how to bring your ideas to life and find out what goes into making a fun and compelling game.
Great ideas are a dime a dozen, being able to execute them well is more important. Using the concepts, processes and theories you’ve learned so far, you’ll learn how to validate and express your ideas then apply your new skills and knowledge of level and game systems design to tackle more complex level design problems and areas by creating your own playable game prototype in Unreal.
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How to:
- Design advanced game systems, maps and assets
- Create a compelling game pitch
- Use the Unreal Engine to design and build games
- Whitebox a level in Unreal Engine
- Portfolio project: UE beautiful corner prototype
- Weekly Breakdown
- Core Systems
- Player Systems
- Level Design
- Implementing Gameplay
- Systems in Levels
- White boxing
- Combat Systems
- Characters & Animations
- NPCs
- Advanced Level Gameplay
- Detailing Levels
- Polishing
DESIGNING AND CREATING SHOOTERS
Action and combat are an important part of many different games and genres. This term is about learning how to design and create great AAA combat and action games for PC and consoles. You’ll take all of the theory and basic understanding of the Unreal engine which you have learned in previous terms and really learn how to apply it to make an incredible game that you can show off in your portfolio.
Take your game from idea to designing the game systems, to designing a fun level, to implementing it in Unreal so that others can play it using our custom toolkit for Unreal. You’ll have all the assets and tools you need to build a game, even if you are not an artist or programmer.
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How to:
- Create a compelling shooter project in Unreal Engine
- Design and create amazing combat in action games
- Implement complex AI in Unreal
- Design complex objects in the game which players can use
- Portfolio projects: Shooter project GDD, and UE shooter project prototype
- Weekly Breakdown
- Worldbuilding
- Stories to Quests
- Map Layout
- Combat in Levels
- Landscapes
- FPS Prototyping
- A.I. in Levels
- FPS Mechanics
- Object Systems
- Interactions in Levels
- Implementing Quests
- Player Gameplay
PORTFOLIO AND CAREER DEVELOPMENT
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best work for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers.
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How to:
- Polish your portfolio to impress employers
- Be more confident with negotiation
- Network & self-promote effectively
- Tap into the hidden job market
- Weekly Breakdown
- Getting Your Career Started
- Self-promotion
- Portfolio Prep
- Payments and Contracts
- Your First Commissions
- Finding Your Audience
- Staff vs. Freelance
- Developing Personal Projects
- Path of the Independent Artist
- Skill Development Practices
- Motivational Guidelines
- Emerging Art Career Tips
TERM ONE
80,000
TERM TWO
1,20,000
TERM THREE
1,80,000
REFUND POLICIES. We are providing you the facility to join our programme and after a turn over period qualified members can refund their fees. As being an employment company we offer candidates to work with us on different projects according to their expertise. They can also be hired in contract or long term jobs.