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Foundations of Game Art & Animation


Learn game art essentials starting with 3D modeling and animation exercises using Maya, Substance Painter, and Unreal Engine. Practice setting up a professional workflow–a vital skill you’ll use throughout your career. Create game animations using the 12 Principles of Animation, then move on to building game assets. Finish with portfolio pieces ranging from animation walk cycles and combat actions to 3D models of stylized props or weapons.

    Animation Foundations (Stream A)

  • How to navigate software used by video game studios
  • Animate and build 3D models from scratch
  • Create believable motion in your animation
  • Retopolgize hi-res objects for clean line flow
  • Introduction to 3D Animation & Rigs
  • Posing a Character
  • Timing & Spacing
  • Overlap & Follow Through
  • Pose Transitions 01
  • Pose Transitions 02
  • Lower Body Walk Cycle
  • Lower Body Run Cycle
  • Full Body Walk Cycle
  • Full Body Run Cycle
  • Walk With Prop 01
  • Walk With Prop 02
    3D Modeling Foundations (Stream B)

  • How to set up proper workflows in Maya
  • Retopolgize objects for clean line flow
  • Create 3D assets from film & games
  • Texture using Substance Painter
  • Weekly Breakdown
  • Introduction to Modeling
  • Blocking a Model with Reference
  • Model Finalizing & Cleanup
  • Retopology Basics
  • Modeling Project 2A
  • Modeling Project 2B & Presentation
  • Hard Surface High Poly Modeling for Film
  • Hard Surface Low Poly Modeling for Games
  • UV Theory
  • UV Layout & Texture Preparation
  • Introduction: Substance Painter
  • Texturing & Presentation


Test your new skills with more complex projects! Practice animating characters interacting with their surroundings. Next, learn how they deal with physical force so you can start animating combat actions commonly used in video game production. Jump into a human anatomy lesson, using it to create a 3D character with clothing plus accessories. Finally, using a concept design, create a realistic 3D environment with buildings, trees, rocks and props.

    Intermediate Animation (Stream A)

  • How to animate action sequences for games
  • Body mechanics for animation
  • Create 3D environments from scratch
  • Texture, light and render 3D assets
  • Run and Jump Blocking
  • Run and Jump Polish
  • Parkour Blocking
  • Parkour Polish
  • Forces & Weight Blocking
  • Forces & Weight Polish
  • Weight Lift Blocking
  • Weight Lift Polish
  • Combat Actions Blocking
  • Combat Actions Polish
  • Fight Scene Blocking
  • Fight Scene Polish
    Intermediate 3D Modeling (Stream B)

  • How to create 3D characters & environments
  • Set up a basic scene for rendering
  • Model organic & hard surface assets
  • Apply lighting & rendering techniques
  • Weekly Breakdown
  • Introduction to Character Modeling
  • Character Modeling
  • Clothing and Accessories
  • Character UV and Texturing
  • Hair in Maya
  • Character Presentation
  • Introduction to Environment Modeling
  • Environment Basics – Modeling
  • Environment Basics – Texturing
  • Trees
  • Making props
  • Environment Presentation


In this real-time term, you’ll start with the fundamentals of Unreal Engine, learning how to set up animated characters in the engine, along with a wide variety of features, plus rigging and motion capture basics. Developing a good foundation in this area is essential for moving on to the more advanced Real-Time 3D & Virtual Production Course where you’ll apply your new skills to creating a film-quality cinematic shot.

  • How to use a wide range of Unreal Engine features
  • Basic animation and rigging skills
  • Working with motion capture
  • An overview of real-time and virtual production pipelines
  • Weekly Breakdown
  • Learning Game Editors
  • Game Industry Workflows
  • Exporting Into the Editor
  • Working with Materials
  • Setting Up Characters
  • Implementing Animation
  • Whiteboxing
  • Introduction to Rigging
  • Character Rigging Basics
  • Motion Capture Fundamentals
  • Retargeting and Montages
  • Control Rig within Unreal Engine







REFUND POLICIES. We are providing you the facility to join our programme and after a turn over period qualified members can refund their fees. As being an employment company we offer candidates to work with us on different projects according to their expertise. They can also be hired in contract or long term jobs.

The seats are very limited you must be register for Shortlisting by Filling this form, We will always Prioritize your earliest submission. Good Luck!